Locations Cascade. Class information Current class schedule Class descriptions catalog. Animator Art director Audio production Graphic designer in electronic media Digital video editor Desktop publisher. Media artist Producer Programming Video production Web designer. Production assistants Freelance videographers Grip and electric equipment tech Editor Film art department Camera operator.
Introduces the process of color correction, enhancements and effects of video materials using professional level color correction software. Includes color grading, color matching, lighting, and production workflow. Special Effects I- Green Screen. Introduces the processes of green screen shooting, development of natural and virtual background environments, and compositing. Includes planning, setup and production of the shoot, and post-production processes.
Producing and Directing Independent Film. Explores preparation for careers working in independent film, television, documentary production, and episodics.
Covers professional standards for directing and producing while examining DIY and indie techniques and concepts within production. Production Design and Art Direction. Explores the different roles, skill sets, and artistry associated with production of film and digital media.
Covers fundamentals of pre-production planning, design principles, basic set builds, set decoration, introductory prop fabrication, costuming, and special effects.
Includes an overview of video productions Art Department's structure and hierarchy, production terminology, and evaluation of industry etiquette. Writing for Multimedia. Introduces creating and adapting technical information and linear narratives for non-linear, interactive multimedia applications. Includes developing ideas into multimedia scripts, incorporating text with other media, writing narration, and writing for voice-over, writing for interactivity, presenting text on-screen, and writing concisely.
Interactive Storytelling. Introduces the principles of interactive storytelling for games and other nonlinear media. Analyzes and evaluates user experience and other human factors to engage users. Continues to cover intermediate and advanced concepts and techniques for creating virtual 2D and 3D spaces for the purpose of simulation, art installation, education, research, architectural modeling, games, advertising, storytelling and other current or emerging applications.
Utilizes design patterns for game programming including: Object Pooling, Singletons, and Scriptable Objects. Establishes industry standards in Unity and game engine-adjacent tech trends across industries and guidelines for them. Music Video Production.
Introduces multi-cam live event recording and post work for music venues. Includes multi-cam recording, recording audio and working with mixers and microphones. Develops narrative production skills for creating a music video; including scripting, story-boarding, shooting, lighting, and post-production. Game Physics. Applies the fundamentals of physics to games from both a technical and creative perspective. Provides hands-on experience with 2D and 3D game physics engines to explore how the basic principles of physics force, mass, acceleration, friction, inertia, kinematics and mechanics can be represented in games.
Teaches calculations used to control, create, and debug physics effects. Explores physics-based effects and mechanics at play in modern games and theorizes how they were achieved. Accessibility and Equity in Digital Development. Evaluates industry approaches and discusses assistive devices and design patterns that broaden accessibility.
Implements accessibility for differently-abled users and legacy devices in the design process. Examines digital development outside of the USA throughout history and how language, cultural differences, and geography affect project success. Discusses prohibitive culture and content in digital development and the effects of media on societal health.
Cooperative Work Experience in Multimedia. Practice and enhance skills gained in the Multimedia and level classes. Develop career objectives by linking course work with out-of-classroom experiences by becoming part of the "multimedia team" learning cooperation, team building, communication skills and project development.
Prerequisites: MM , , , , , , or instructor permission. Send Page to Printer. Download Page PDF. Course of Study The coursework listed below is required. Students must meet all certificate requirements.
Close this window Print Options. Send Page to Printer Print this page. Multimedia Program Electives. ART BA or BA BA MM or MM ART A. WR General Education: 1 course. MTH ENG UAS MM Support Electives. MM Program Electives. ARCH CADD Our Urban Campus. This is a resounding yes To all people, of all backgrounds and circumstances Join Oregon's urban public research university, where students from all backgrounds challenge what is with what could be.
Transfer to PSU. Explore PSU. Researchers aim to give boost to wind energy production. PSU celebrates the Vanport legacy with new building. PSU prepares the Northwest to combat cyber threats.
Population Research Center shares new population estimates. Celebrating the launch of a three-year equity plan. PSU news channel. Upcoming events. Explore the OR Lab. Apply Visit Give Navigation. School of Journalism and Communication in Portland. Multimedia Journalism Master's.
Strategic Communication Master's. Agora Journalism Center.
0コメント