I particularly like the "context menu", a two-page 4x4 square of buttons that holds things like your hearthstone and pet training that you'll want from time to time, but which really don't need to be cluttering up your screen the rest of the time. All this and more contributes to what is really a very attractive UI, which has rather well achieved Mazzlefizz's stated goals of being clean, symmetrical, informative, minimal, and efficient. I have needed to make a few changes and additions, which is only to be expected.
I set FuBar to not auto-hide, since to me that seems to defeat the purpose. I'm still adjusting to this bottom-heavy new interface world, but I suspect I'm going to like it here.
So if you're looking for a UI, or if like me you've had your eye on this for a very long time, go check it out. And thanks, Mazzlefizz, for all the hard work. Download at WoWInterface Edit: by request, larger screenshots, hosted at wow. All products recommended by Engadget are selected by our editorial team, independent of our parent company. It had the option to inform other players about these times, either by say or by battleground chat.
But it did so in French. As these mods are written in normal text, it wasn't difficult for me to find the lines for the text output and change them to English. And I didn't even think that somebody distributing his code in clear text and for free might object to other people modifying it, at least not if it was just for their own use.
Modifying it to claim that I had written it and redistributing it would obviously have been a totally different case But apparently Mazzlefizz strongly objects to anyone modifying his mod for personal use.
You either use it including the annoying zone-wide yell aka advertising for the mod , or not at all. Does he have the right to do that to his users?
Do his users have the right to remove the advertising, seeing how it could get them into trouble? To me that case seems very similar to using a popup blocker, which allows you to see websites without the popup advertising they use to finance themselves.
Are WoW addons kind of "open source"? I don't know, I've been criticized for being notoriously bad with legal questions, and I have no legal training whatsoever. But feel free to discuss. Comments: Mods are technically copyright their creators. However, they can't be packaged up in executable files - which provides quite a lot of security by obscurity - so most people don't bother trying to enforce it further than 'put my name on it if you modify it, thanks! Just curious what MazzleUI does?
Not using it myself, but apparently the MazzleUI is a combination of a redesigned user interface for WoW with some handy additional functions. Or to copy the description from WoWInterface: "MazzleUI is a comprehensive, customized user interface for the World of Warcraft that attempts to be clean, symmetrical, provides lots of information, use minimal space and be highly efficient.
It is extremely easy to set-up, use and learn. It is a compilation with a several custom add-ons and many modified ones. It has several novel features, most notable add-ons that manage and configure the setup and performance of other add-ons, that make it qualitatively different than any other UI released to date. Afraid I'm showing my immaturity here, but I think that's hilarious that he's trying to stop people from modifying his UI and taking out the joke that he installed.
Good for him. As for the legal ramifications? I can't imagine that a Creators of UI have any true rights to keep people from modifying it, and b That there is a single person who would pursue legally trying to stop people from modifying their free code. Most people don't throw money away on lawsuits with no visible way to make a profit. He's just a guy with a twisted sense of humor who's taking some time to bust some people's chops.
Sounds funny to me. That mazzleUI ist quite an interesting story. This mod was in development for way more than one year. It started as a compilation of Discord mods, by far the most vibrant WoW mod for month and an new framework of it's own, miserably out of business now.
Visually MazzleUI hasn't changed much. It still is primarily an eyecandy skin, for the basic UI, less new functions, way more new graphics. It adds 3D models for character frames and lays out any element for you. So you install it and your set. No tweaking, not option juggling. From what i further know it switched from Discord mods to Ace as its base. Looks to me, as if this thing is a compilation of Ace mods, predefined and layed out for different settings.
Also added settings to Mazzifier to set colors to match UI's color scheme. Options Change MazzleOptions updated for changed add-ons.
Several new options GUI elements added. Only installed if user chooses a package with SmartBuff. Settings Change Re-ordered names on chronometer and antagonist timer bars to show name of spell or effect first, and name of enemy second. It's better they get truncated rather than the spell name or effect.
Button Layout Change Mage context menu changed to handle four new porting spells on first page and molten armor. Most mana gems moved to second page as well as hearthstone.
If you don't have molten armor, hearthstone will still be on first page. Note: This version is not publically available.
It's only for the beta testers. Change Log Feature Addition : Changed some stuff in Bongos and added supplemental code so that it's much easier edit your layouts now. Feature Addition : When you change the numbers of buttons in a bar via Bongos, MazzleUI will automatically move bars back to the relative anchors specified by the layout you chose. This makes it behave a little more like DAB did. Note that you can also still drag bars around. This only happens when you add buttons. Feature Addition : MazzleUI will automatically hide the big, weird mega bar that's created as a result of Tigerheart's paging changes.
Code Improvement : Completely rewrote action placing portion of button layout algorithm. It's much more streamlined now. This fixed several bugs. Spells and items are more accurately found. For example, it no longer misses certain spells, like cold blood. If I can find any spell localization info, I can also make it work in other languages more easily now. Ace's babblelib doesn't seem to have what I need though.
I haven't had time to look, so if anyone has any suggestions where I can find localized spell names not icon names , please contact me. Code Improvement : Mazzifier will now store generalized button layout information when you mazzify.
This will allow a much improved button interface in the future. I put them in their own frame so that they are always fully opaque. Bug Fix : Mazzifier's button layout algorithm will no longer create illegal bars of length 0 when you don't have the right spells. This was bugging Bongos out and creating those huge misplaced buttons. A hidden bar of length 1 will be created. General solution of deleting bars from layout and shifting other bars around was too much of a PITA. Bug Fix : Mazzifier will now correctly place Shoot action instead of deprecated Shoot gun, crossbow, bow actions.
Bug Fix : Mazzifier should place Detect invisibility correctly again. Bug Fix : Mazzifier will now set global show grid on buttons to true for all 'simple' layouts.
This is to avoid the Bongos bug with disappearing empty bars. Hopefully, this will resolve some issues people are having with the status windows not being put in the correct position. Bug Fix : Mazzifier will no longer ask you to one-time enable add-ons for Mazzification if that add-on is not applicable to your class. Bug Fix : Mazzifier will now only enable libraries after it ask you whether you want to one-time enable add-ons for Mazzification.
Bug Fix : Button size that was too small on one of Durzil's shaman layout fixed. Bug Fix : Several windows will now be positioned correctly even when you're not in a raid. Settings Change : Even though it's technically an add-on setting, autobar position will also be set when you choose to Mazzify your layout.
Should allow for faster startup and less memory use. It also simplifies Mazzification. Login should be sped up, and, if you now moves frames, they will stay there. Also eliminates any potential problems with DFM's various hooks. Mazzifier will now only position most frames once. It will use either the add-on's internal mechanism, if it exists, or the layout cache. MazzleUI will still change frame properites and place certain Blizzard frames on login. The one problem with using the layout cache is that, if you disable an add-on for even one login, you will lose the position of all frames that add-on uses.
To remedy this, MazzleUI will check all user-placed frames on login. If the user-placed flag is not set, it will reset it's position to the MazzleUI default. Compared to the original, this uses significantly less memory and cpu. Feature Addition : Clicking on the bottom left hotspot now allows you to copy any text in the currently selected chat frame. Bug Fix : Should no longer get errors caused by improperly referenced functions is certain ace ScheduleLeaveCombatActions calls.
Bug Fix : Layout override updated for new options format of sRaidFrames Bug Fix : sRaidFrames should no longer trigger blocking errors when a raid member leaves the group or goes offline. Bug Fix : Mazzifier now sets strata of detached chat frames. Hopefully, this should stop the chat windows going behind the panel. Before you had to switch chat tabs at least once.
Bug Fix : PetInfo no longer blank. Icon seems bugged in original add-on Bug Fix : oRA MT window should move more reliably now Bug Fix : Efficiency mode and Gfxtoggle should no longer cause your minimap texture to disappear. The minimap border still disappears though. Bug Fix : Mazzlegasm time throttle removed to see if that's the issue with people not getting them. There were many setting format changes in Prat 2. It was commented out accidentally.
How could everyone miss that advertised new feature wasn't working?!? Layout Change : Combo points now displayed left of the HUD so that it will not overlap cooldown messages and antagonist. Layout Change : Added positioning information for KLHT Settings Change : Added alt-b as an alternate open all bags binding for those who use alternate bag add-ons Settings Change : Monkeyquest tooltip anchored to bottom left. Looks a littl eodd, but least likely position to overlap other things.
Settings Change : oCD minimum is set to 1. It was really spamming stuff with the default settings. Similar functionality is built into prat now. I'm kinda torn about this one, but I'll try it at least until new version of KC Items becomes available. TE definitely uses more memory overall than KCI and can potentially cause lag issues since it can communicate with others to build up it's item database. To be safe, I've set it to not save any items in its database that's not rare already the default setting and to not communicate with other users.
Feel free to experiment with those settings and report your findings. KCItems hotspot will now open TooltipExchange. Mazzifier will automatically instruct TE to mine your item cache when mazzifying the add-on.
I hope to bring them back. There seemed to be a couple taint issues with the former. Also Talented seems a little lighter. Author quit the game and the current version is a debug one that does full item scans every 60 seconds. May have also been tainting stuff. Tigerheart fix Bug Fix : Redundant hooks removed from context menu. Tigerheart fix Bug Fix : Miscellaneous taint fixes? Some stuff may be off when on live, but I'm not going to re-adjust unless BC is significantly delayed.
Feature Addition : Automatically opening bags at bank, trade, merchent, auction house now an option. Should fix problems with button layouts with spec or role-based pages, and layouts like joypunk's that have lots of duplicates.
Feature Addition : Mazzifier will now pre-parse button layouts and check for skills you don't have, then adjust the size of bars accordingly. This will make the layouts look a lot more like they used to with DAB's 'collapse buttons' setting. This pre-parsing will be skipped for any bar that has a 'show empty buttons' setting, for example, bars intended for miscellaneous skills or bars in the simple layouts. Feature Addition : ToT HotSpot changed from a texture to a secure button with click casting capability.
The entire area below the target unit frame where it shows "Looking at Should fix target of targets not updating. Actually, doesn't seem to work at all now. Bug Fix : Mazz3D options will correctly register and unregister events again Bug Fix : Mazzifier will once again hide extra bars initially. Bug Fix : MazzleUI will no longer try to unregister events it was unable to register before.
Button Layout Change : Mage 1. Button Layout Change : Rogue layout changed so stealth skills now appear on main bar.
Old stealth bar will stay fixed with vanish, feint, kick. New skills set up to shift down the bar for lower level rogues. Layout Change : Increased buff and debuff slots as much as layouts would allow in each aspect ratio.
Usually around 32 can be seen now MazzleOptions changed : Credits, Changelog updated. A few minor FAQ questions updated. Settings Change : Capping settings and positional information added to Mazzifier. Settings Change : ShardAce summon buttons now grow upwards. Also added override so that minimap based-placement cannot occur. Bug fixed by author. Add-On Change : Added Baggins as an all-in-one bag type add-on.
Off by default with a question to enable in the Mazzifier. Settings and bindings also added. Functionality overlaps with MailTo. Add-On Change : Removed TankPoints don't know if anyone uses, and not very accessible unless you know about it. I'm currently working on a 2. Given the genearlized nature of this projects, it's taking a lot of work. It's almost dones, and a version should be posted to the beta group soon.
Remember, if you made a donation, please send me a message with the e-mail you sent it from, so I can thank you and add you to the beta group if you wish. Just a maintenance release.
Probably the last version before the patch. Mazzifier should now put those items in the correct spots in the rogue layouts. Feature Addition : User can now only have one Mazzlegasm per hour. Everyone needs a little recovery time. Bug Fix : Disabled Prat's sticky features.
Was conflicting with ChatManager's and preventing typing in custom chat channels Bug Fix : Hunter bar changing will now work when user doesn't have rank 2 wing clip. Same as the first layout but with range bar switching when out of range to be the opposite of the main one. Alt-r was supposed to be for reply. Changed default to conjure cinnabuns.
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